#ifndef _thread_h_ #define _thread_h_ // thread.h // // Copyright (c) 2003 Philip Romanik, Amy Muntz // // Permission to use, copy, modify, distribute, and sell this software and // its documentation for any purpose is hereby granted without fee, provided // that (i) the above copyright notices and this permission notice appear in // all copies of the software and related documentation, and (ii) the names // of Philip Romanik and Amy Muntz may not be used in any advertising or // publicity relating to the software without the specific, prior written // permission of Philip Romanik and Amy Muntz. // // Use of this software and/or its documentation will be deemed to be // acceptance of these terms. // // THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, // EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY // WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. // // IN NO EVENT SHALL PHILIP ROMANIK OR AMY MUNTZ BE LIABLE FOR // ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, // OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, // WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF // LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE // OF THIS SOFTWARE. // // // Threading functionality, or null for platforms that // do not support (or do not need) this functionality // Ruler // 1 2 3 4 5 6 6 //345678901234567890123456789012345678901234567890123456789012345 // Decide which implementation to use // Defining AP_NOTHREADS will use the default implementation in // applications where threading isn't an issue. #if !defined(AP_NOTHREADS) && defined(WIN32) #include #elif !defined(AP_NOTHREADS) && defined(HasPTHREADS) #include #else // ************** // * * // * apThread * // * * // ************** // // apThread is a simple wrapper around a threading object to // start and execute a thread. This default version does nothing and // is suitable for platforms that do not support threading, or // applications that do not require it. class apThread { public: apThread () {} ~apThread () {} int threadid () const { return 0;} // Return thread id bool start () { return false;} // Start the thread running. return false on error bool stop () { return false;} // Stop the thread. Ungraceful and may result in locking/resource problems. bool wait (unsigned int seconds = 0) { return false;} // Wait for thread to complete. Return true if thread is finished void sleep (unsigned int msec) {} // Sleep for the specified amount of time. protected: virtual void thread () {} // Thread function, never returns }; #endif #endif // _thread_h_